What's New
A running log of updates as they ship — newest first.
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2026-08-22
Added /spawnfakeplayer, /playerjump, /playerdespawn — spawns NPC lookalikes wearing real players' actual skins for cinematic scenes, makes them jump/punch on command, and cleans them up on command.
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2026-08-22
Fixed /stats, /admintraining, and other player lookups failing to find players who've changed their username.
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2026-08-22
Locked /eco addmoney, setmoney, and removemoney to the owner only.
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2026-08-22
Blocked /team for admin trainees — full Admins still have access.
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2026-08-22
Fixed /give and Creative Mode access leaking to other ops — both are now locked to the actual owner only.
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2026-08-22
Spawn: only the Trader button can be pressed now — other spawn buttons are blocked.
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2026-08-22
Added a Trader role — press the button at spawn to join, get a random starter kit, and get randomly teleported out with an invulnerable saddled mount (camel or donkey, with a chest) that follows you through teleports. Dying gets you a fresh kit.
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2026-08-22
Fixed flying machines and redstone drifting through the spawn reset wall — they now stop dead at the boundary.
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2026-08-22
Ender chest and eating food work at spawn again.
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2026-08-22
Added a Shop Villager at spawn for buying items in person.
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2026-08-22
/shop's quick-buy is now separate from the auction house's, and buying gives quick quantity buttons (1/2/4/8/16/64) instead of typing a number. Purchases now play a confirmation sound.
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2026-08-22
Added the Pearl Axe to /pearlshop — instantly clears an entire tree in one hit.
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2026-08-22
Added a Pearl Trader villager — buy Pearl Pickaxes or plain enchanted Netherite armor for 100 pearls each.
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2026-08-22
Fixed a netherite armor duplication glitch caused by fast-swapping gear.
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2026-08-22
Fixed inventory items scrambling/swapping after viewing someone else's ender chest or inventory.
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2026-08-22
Retuned Crystal PvP — crystals now deal roughly 3x more damage with much less knockback, closer to a Donut SMP feel.
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2026-08-22
Player list now deduplicates by username (keeping whichever record has real playtime) and filters out unjoined/test-generated accounts with 0 playtime and 0 deaths, cleaning up the Stats page roster and leaderboard.
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2026-08-19
Added a "What Players Are Saying" testimonials section to the Support page.
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2026-08-17
Homepage server status pill now reads "Server Down" instead of "Server offline" when unreachable.
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2026-08-15
Added a live server status indicator to the homepage — a green/red dot plus current player count, backed by a real Minecraft Server List Ping (not a plugin dependency) refreshed every 30s.
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2026-08-15
Fixed /gm commands bypassing admin mode — Creative and Adventure are now blocked outright whenever your admin mode is off, checked directly instead of relying on a permission-tier lookup that could lag behind a just-toggled deop. Not yet live-tested with a second player.
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2026-08-15
Locked down Creative Mode to a single authorized account — anyone else attempting /gamemode creative is blocked and pointed to /request creativemode, which notifies the account holder and requires their explicit /request accept. Unauthorized players already in Creative were reverted to Survival on restart.
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2026-08-15
Added /spawnbase (admin-only): drops a small enclosed cobblestone structure — walls, floor, roof, doorway, chest, ender chest, and a zombie spawner — at your exact position via direct block writes, so it works the same in spectator or any other mode.
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2026-08-15
/tpa and /tphere no longer auto-open the confirm menu for the receiving player — they now get a chat notice and a notification sound, and only see the menu after typing /tpaccept. Removed the now-dead Teleport Confirm Menus setting. Not yet live-tested with a second player.
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2026-08-15
Fixed /eco servershop and /eco shop still routing to EconomyCraft — those were registered as nested subcommands under /eco, a separate path from the top-level commands already being removed. Both nested paths are now stripped at startup too.
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2026-08-15
Flags menu: both the flagged player's name and the flag type/count line are now bold red.
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2026-08-15
Recolored chat/UI messages for clarity — every non-admin green message (pay, sell, combat, homes, RTP, money nametag, sidebar money) is now white; every admin-related green message (WorldEdit tool, admin training, suspend/unsuspend, give-money, clearflags, gtp, anticheat toggle, offense history, first-join spawn set) is now bold red.
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2026-08-15
Fixed /sell silently paying nothing above ~1 billion — EconomyCraft's own money commands hard-cap at 999,999,999 per call, and the failure was being swallowed with no feedback. Large sell payouts now split into multiple calls under that cap; verified working up to at least 1.5 billion.
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2026-08-15
Fixed /shop sometimes silently opening EconomyCraft's shop instead of ours, depending on mod load order — PearlSMPCore's /shop is now explicitly re-registered fresh every server start so it always wins.
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2026-08-15
Fixed a regression that made purchase/deny/pickaxe/TPA sounds completely silent — the private-sound approach relied on client-side prediction that doesn't apply to server-triggered cues. Replaced with a proper sound utility that sends the audio packet directly to the triggering player's connection.
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2026-08-15
Fixed the Pearl Pickaxe's mining chime sometimes not being heard — it was on the Blocks sound category, which a lot of players turn down since vanilla mining sounds get noisy. Moved it to the Players category (matching the rest of the mod's feedback sounds) with a slight volume bump.
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2026-08-15
Fixed purchase/feedback sounds broadcasting to every nearby player instead of just the one triggering them — shop/AH purchase cha-ching, denied-action buzz, Pearl Pickaxe size-menu chime, pickaxe self-destruct notice, and TPA accept/request sounds are now private to the player.
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2026-08-15
Fixed unenchanted armor sometimes pricing higher than its enchanted counterpart — diamond and netherite armor pieces are now excluded from the random AH pool entirely, since they're already represented by curated enchanted listings. No more duplicate/conflicting listings for the same slot.
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2026-08-15
Curated AH listing price for enchanted netherite armor dropped from $5.3M to $4M.
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2026-08-15
Reworked netherite pricing — split the old flat 400k tier into Netherite Block $50M, Ingot $4.5M, Scrap $1M, Ancient Debris $900k, and tools/plain armor $750k each.
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2026-08-14
Added a ×2.5 price multiplier for gold-traced items (anything with "gold" or "gilded" in its name — Gilded Blackstone, Gold Ingot/Block/Nugget/Ore, Golden Apple, golden tools/armor, etc.), stacking multiplicatively with the existing value-bracket markup. Fixed netherite/diamond armor prices are untouched.
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2026-08-14
Fixed /ah showing creative-mode items in listings; added sort filters (Recently Listed, Highest Price, Lowest Price) and a search bar with fuzzy matching for misspelled item names.
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2026-08-14
Fixed /rtp into the Nether landing players on the bedrock roof — search band is now fixed to Y 32–100 with a 3-block headroom safety check, so it lands you in actual Nether terrain instead.
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2026-08-14
Fixed stale page content when navigating back to a page you'd already visited — browsers were restoring a cached snapshot instead of re-fetching. Every page now force-reloads on back-forward-cache restore and disables document caching.
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2026-08-14
Fixed /shop's buy-confirm Cancel button returning you to the exact category you were browsing instead of closing the menu entirely, matching /home and /pearlshop.
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2026-08-14
/pearlshop now requires confirmation before buying: a Cancel/pickaxe/Confirm screen matching /shop and /home, tracking how many you've bought this session. Confirm stays open for repeat purchases; Cancel returns to the shop.
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2026-08-14
Pearl Pickaxe's 24-hour self-destruct now applies equally to both the Silk Touch and Fortune variants, with generic (non-Fortune-specific) expiry messaging.
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2026-08-14
Redesigned /home into a bed grid: blue beds are set homes (aqua name, click to teleport), gray beds are open slots up to your 5-home limit. A dye "orb" row sits directly beneath each bed, centered in the grid, as a dedicated delete button — opens a proper Cancel/Confirm menu instead of a chat prompt.
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2026-08-14
Removed the old /home rename and custom-icon flow — homes are represented by state-colored beds now, so a customizable icon no longer applies.
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2026-08-14
Added Ender Pearl to the server shop, capped at a max purchase quantity of 16 per transaction.
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2026-08-14
Removed Crossbow, Bow, Arrow, and Shield from the server shop; Cancel now returns you to whichever menu you came from instead of a fixed default.
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2026-08-14
Reworked /ah into a single persistent menu: the Book & Quill button toggles between All and My Listings in place, paginated at 45 per page with directional nav arrows shown only when a page exists in that direction. No more window flicker or lost cursor position on page/toggle.
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2026-08-14
Quick-buy on /ah now refreshes the view immediately so sold listings don't linger on screen; fixed several menus (including auction house) staying click-through while vanished.
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2026-08-14
Reworked leaderboard rendering to use keyed DOM reconciliation instead of full rebuilds — live polling now only patches changed cells.
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2026-08-14
Stats page now polls the live player-data API on a 10s interval; leaderboard and full table both stay in sync automatically.
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2026-08-13
Added a Player Stats page: live leaderboard (Playtime, Money, Kills, Deaths, Mobs Killed, Blocks Broken/Placed) plus a searchable, sortable full roster pulled from real per-player data.
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2026-08-13
Wired per-player profile popups with full stat breakdowns, opened from the leaderboard and roster table.
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2026-08-13
Built a ticket-based Support page — category picker plus a direct-to-email form, no live chat dependency.
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2026-08-13
Added Discord invite link to the homepage; synced rules/features copy to match current server policy (griefing allowed, no land claims).
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2026-08-13
Migrated to a multi-page layout — Home, Features, How to Join, and Rules split out from the original single-page scroll.
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2026-08-13
Full visual redesign: dark theme, animated gradient background, glass-panel UI across nav, cards, and modals.